Jan 20, 2007

Designing Arcade Computer Game Graphics

Ari Feldman's Designing Arcade Computer Game Graphics book, a 13 chapter long guide to gaming graphics, designed for both the game programmer and the visual artist (apparently, the blogger too), has magically gone all PDF and free! Lovely! Oh, and don't forget to thank RetroBlast for pointing it out.

Now, show us all how truly interested you are and educate yourself in the ways of the bookworm. Download the e-book here. Do keep in mind it can get quite technical and 2D oriented, though.

Related @ Gnome's Lair: The Art of Computer Game Design, On interactive storytelling, Gory Games


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7 comments:

  1. technical, i love technical....

    (right click, save as....)

    decisions, decisions, what'll i save it as, where should I save it... should i update my pdf viewer.....should i keep a backup copy... maybe burn it to disc....myabe i should print a copy in case my pc crashes, what'll i do if my pc crashes when im downloading it.......

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  2. Thanks gnome kool book with k at cool!!!

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  3. You're such a wizard Mr. Elderly. A technomancer I'd say. A cyber-mage perhaps. Here's a porn!

    Thanks nikica. Quite a booc, then ;)

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  4. There are files named:
    DesignArcadeCompGameGraphics00.pdf
    to
    13.pdf
    and A.pdf
    B.pdf
    I.pdf
    I ask how to read, what's the first??

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  5. 00 should be your starting point. Enjoy the read!

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  6. (hides porn mag beneath the cover of the technical manual.....)

    why yes indeed quite an excellent...erm read.. thank you...

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  7. You're most welcome....

    :)

    ReplyDelete