Oct 26, 2010

The Snakes of Avalon

Let's start with the easy bits. Snakes of Avalon is a freeware adventure game that comes with a traditional point-and-click interface and is the creation of Igor Hardy and Alex van der Wijst, who apparently employed the musical talents of Thomas Regin and the acting of Drew Wellman. It also is quite an excellent offering that happens to take place in a single room. Well, sort of, as this is where Snakes of Avalon stops being your average AGS game.

It is, you see, set in a bar named Avalon starring a hopelessly drunk, obviously unshaven, very confused and quite alcoholic character in what can only be described as a trippy (near) murder mystery. Actually, make that a deeply surreal (near) murder mystery, sporting a variety of all powerful hallucinations, ugly babies, beer, sinister wives, tons of toilet humour, a perpetually occupied toilet, dirty glasses, at least one time-machine, living posters, love, murder, obscure movie references, a Lucasarts logo and a majestic, yet sadly stuffed, talking moose. As you might imagine such an intoxicated design makes sure the game feels much bigger than your average one-room offering. Or is it actually bigger than that? Better play it and find out.

Space and even time in Snakes of Avalon is a most relative thing after all, and the protagonist's warped perception of everything makes sure the game is actually much longer and quite a bit more challenging than its excellent and confined location would imply. As for the puzzles themselves, well, they are at times taxing, enjoyable and -impressively- make sense in the demented game world.

Oh, and the thing does look delightfully odd too, with its deeply cartoon-like art, smart animation, brilliant cut-scenes and lovely background art, though admittedly the music is what will really blow you away. Provided you enjoy your Jazz, that is. And if you prefer listening to it from a dear old scratched record than say one of those mp3 thingies, you'll be in musical heaven.

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2 comments:

  1. How will I ever find time to play all these awesome adventures you keep uncovering? That's another one on the 'play when I'm retired' pile.

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  2. I've been thinking of starting a game collective in the mountains... Well, either that, or we'll have to wait for retirement.

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